Disclaimer: 
 

 This is an original work by the Author Corren Skyblazer. That is me, not you! Got that!? Anywho, you can contact me at my email This email address is being protected from spambots. You need JavaScript enabled to view it. if you have any questions, comments or concerns. Oh and Kerrik I blame you and Kelvin for influencing us all with your work. And sorry for ripping off your disclaimer....I do not feel like typing one.

You should not read this work if you are under the age of legal consent wherever you reside. This work may or may not contain any and/or all of the following: death, dismemberment, violent acts, implied sex, explicit sex, violent sex, rape, cannibalism, blasphemy (depending on your religion), BDSM, torture, mimes, and just about anything unwholesome that you could consider.

            The pokegirl universe was first documented by Metroanime, enough said. He created the established structure of this whacky place so please let credit go where it is due.

 Oh and I don't own any other characters that may be parodied in here, those belong to ZUN among a few others.

 

Chapter 4: When Life Gives You Pokegirls…

To be honest, things had been going pretty well so far for the young man that had hours earlier, been working at the local McDonald’s.

Considering the fact that, apparently, he had been kidnapped from his reality and brought to the least likely place he thought he’d ever find himself. Sure he had plenty of dreams about being in the Pokegirl World, but he never figured that a place that existed only in the minds of a select few people would turn out to be a real place.

So here he was, on a pirate ship of all places, a Limbec ship of course, with a real live Pokegirl no more than half a foot from his torso. The reason for this was because he was currently holding this particular humanoid bioweapon at knifepoint. Not exactly the best way to go about making friends with a potential bed partner, huh? Well the problem with this specific breed of Pokegirl as a whole is that at BEST they can tolerate the presence of men, maybe even be friends in some very rare cases. As a whole though, they seemed to prefer female companionship over males 8 out of 10 times, and even then those two exceptions were bisexual rather than pure lesbian.

But sexual preferences of his hostage aside, he found himself committing an act he’d much rather prefer not to have to do, and that is holding someone against their will, even if she would have done the same if not worse to him.

“Alright then, I am going to need you to lead me to where the prisoners are. Got it?” he said this in as serious of a voice as he could, given the close proximity of their, bodies, and if he had to be entirely honest with himself, it was a well put together one at that.

Melanie, the captive Psi-dyke on the other hand was having her own thoughts on this. ‘I can’t believe I was so damn careless that a human managed to catch me of guard! To make matters worse, I can’t really move around to attack him either! Hopefully, if I just go along with his demands, someone will walk in on the two of us in the brig, of course, I could try teleporting I suppose, but then there is the chance that I may end up hurting this human the Sisterhood were so insistent on us not hurting too much.’

For the most part, the Psi-dyke had stopped squirming, and the young man was honestly thankful for that, as holding a rather shapely female that close…well…you get the idea. He increased the strength of his hold on her arms just a tad more, and gave an unconscious nod at that, more or less ready for what was to come…his first experience with a Pokegirl technique.

“Well…okay.” Was the somewhat hesitant reply that was given by his captive. And with absolutely no warning, the captor and captive disappeared in a soundless flicker.

Brig of The Bloody Dagger, 100+ miles off the coast of Indigo

Teleporting had been a …interesting experience to say the least. To be perfectly honest, the Psi-dyke had caught him completely of guard with her use of Teleport. He really wished she had at least waited a minute or two so he could brace himself.

The weird thing about teleportation was that it was nothing like he imagined it would be. No feeling of being ripped apart and being reassembled on a molecular level. No feeling of apparent loss and regaining of mass. It was really just a feeling of overwhelming disorientation that struck him once they had appeared in what he assumed was the ship’s brig. It was basically one second he was in location A, and with no warning, he was in location B and felt dizzy as hell as a result.

‘Man….that really sucked!’ were his thoughts as he tried to regain his sense of balance and not let go of his captive at the same time.

The room before him swam to and fro within the range of his vision, his captive on the other hand seemed completely unaffected, not terribly surprising, but it still annoyed him a bit. Granted, she was more than likely completely unaffected by teleportation at this point.

Before his eyes, as his vision finally cleared after what felt like hours to him, was a room that was considerably danker and not even remotely as well lit as the storage area he had appeared in was. To make matters worse, the place smelled heavily of mildew and of filth in general.

Not far in front of this unlikely pairing of supposed captive (the current captor) and supposed captor (the actual captive) was what appeared to be a series of cells. In the foremost of this line of glorified cages was humorously enough a partial skeleton of some sort. It seemed to resemble the hip bones of some sort of quadrapedal mammal, if the hip bones and skull were anything to go by. They more or less loosely resembled those he had seen on various forms of livestock.

‘Now that is just encouraging…’was the sarcastic thought of the young man that still had a good enough grip on his captive so as to prevent her escape. Letting his eyes pass the rather disturbing sight, his eyes came to lie on what had likely consumed a fair bit of the skeleton before them.

A large muscular furred form stood hunched over slightly in the corner of the cell. Her large lupine head was easily twice the size of normal humans, and she stood at well over six feet in height, nearly reaching the seven foot mark. Her heavily muscled frame stood taut as though ready to lunge at her prey.

The animal that her breed was descended from was among the few animals in nature (in his world at least) that would eat more than just the flesh and muscle on its kills. Members of the lupine family of canines, tended to eat the bones of their kills as well, mostly for the marrow that lay within each bone. While it is true that many breeds and types of canine enjoyed bones, none seemed to savor them more so than the noble wolf. It wasn’t entirely unusual to hear of s deer that had been found dead in the northern most portions of Minnesota, entirely eaten, save for a few bones and a skull left behind.

So, that part wasn’t terribly surprising to the young man, it was the fact that the closest thing to a genuine lycanthrope, on this world, stood no more than 15 feet from him and his captive.

‘Why in the world is there a fucking Lupina in the brig of a pirate ship!?’ was the shocked thought of the young man upon viewing the Pokegirl responsible for absolutely devastating the KATTLE remains before him.

“Holy…I didn’t think she’d be able to get through that KATTLE so quickly…” was the amazed utterance from his captive.

A look of exasperation came to the face of the young man upon hearing the Psi-dyke utter such a ridiculous thing. He shook the thought off though, and chose not to comment on it, passing it off as general ignorance of how canines tended to eat.

“Well this is certainly a surprise to say the least…”was his attempt to break the silence that ensued following her rather ridiculous statement.

“Just walk by her cell slowly…don’t make any sudden movements…” ordered the young man, as he nudged the captive Psi-dyke forward. She resisted a little at first, but her attempts seemed light-hearted at best.

As the young man and his captive, whom he finally managed to get moving after her squirming had ceased, crept forward, the caged Lupina started to sniff the air, it was likely she had already known they were there, but it seemed she wanted to verify it with more than just her hearing and sight. As if catching their scent had flicked some sort of switch, the Lupina surged from her crouched position and attempted to make a grab at her unexpected visitors. One thing was made readily apparent by her behavior, she had gone Feral.

Both the unnamed young man and Melanie, the Psi-dyke, reacted accordingly, they flinched away from the bars of the cell they were passing by, and made their previously slow movement just a tad bit quicker.

After another few feet worth of traveling, the both of them stopped, the young man still holding his knife somehow, despite what they had experienced, at his captive’s throat.

“Could you please let up on the pressure on that knife of yours?” sarcastically inquired the captive Psi-dyke, her face clearly showing her discomfort.

Noticing that he was indeed applying more pressure than was absolutely necessary, and that he was in fact nearly drawing blood from her neck, he immediately relieved some of the pressure that he had been applying to the knife.

In response to this the Psi-dyke gave what could have been a grateful nod, he couldn’t be sure though, considering she was facing the opposite direction from him.

They had just reached the next cell, which was noticeably smaller than the one the Feral Lupina was held in. However, it seemed that this prisoner may have been even more dangerous than the Lupina had been.

For within this cell was the form of a heavily restrained red haired young woman, who appeared to have been beaten quite heavily, yet showed no more damage than a few bruises here and there.


Her hair was allowed to flow freely from her head, except for two braids that she had tied at the sides of her head, each of which ended in a frayed black ribbon. Her build was rather lean, like that of a dancer or perhaps a martial artist, but the young man’s instincts weren’t fooling with him. She had a rather impressive bust for one of her size. Her body was all chorded muscle that was hidden under a deceptively lithe frame. Her face was rather angelic and looked peaceful in what he assumed was her state of unconsciousness. There was something disturbingly familiar about her though…she looked so damn familiar it wasn’t even funny.

It was then that he noticed the scraps of her clothing that were left behind. A pair of white drawstring pants and what looked to be a pair of black Kung Fu slippers. For they lay discarded in a corner of the cell. One thing that certainly drew his attention, aside from her obviously attractive features and unusual familiarity, was the fact that she was as nude as the day she was born, which allowed him to confirm that the carpet matched the drapes.

He was hit by a sudden albeit it ridiculous conclusion based on the physical evidence before him. ‘Either she is a dead ringer for her…or I have just run into this world’s analog of Hong Meiling!!!’

He hadn’t realized it but he had apparently voiced out loud his next thoughts, following the startling conclusion that one of his favorite Tohou characters may be before him in the literal flesh!

“Is that really China!?”

Of course his musings were both noticed and heard by his captive, Melanie the Psi-dyke, who was having her own thoughts on the absolutely luscious female form before her, but we’ll just leave her NC-17 thought s to herself.

“You know her Male?” was her response to his unconsciously spoken thoughts.

Before he had a chance to reply however, the nude red head before them moaned lightly in pain and began to stir, she then uttered something, which was seemingly a reflexive response to the young man’s unintentionally spoken thoughts.

“I…am not…China…”

Well that just about confirmed her identity in the young man’s mind. Somehow, improbably, before him was this world’s version of the Gatekeeper of the Scarlet Devil Mansion, Hong Meiling, herself.

It was just as he came to this startling conclusion that Murphy and his accursed law decided to make themselves felt in his life yet again.

At that exact moment another individual teleported into the Brig to join the as the yet unnamed young man, his captive and the semi-conscious red haired youkai analog.

Before them stood the form of a tall pale woman, with rather regal features. She had high cheek bones, a thin almost aquiline nose, and delicate black eyebrows. Her hair was worn at waist length and was as dark as the night itself and shined like polished black leather. She was adorned in a tight black dress that appeared to be made of some variety of leather. Her eyes were a smoldering blood red, which seemed to convey both her frustration and fury. Her expression was just plain grim.

The thing that identified her as non-human though, were the blood red colored tattoos that marred her pale flesh in runic symbols and tribal designs that seemed to be woven together in an intricate web of color. These symbols and designs covered her arms, upper chest and wove their way up her neck to just below her eyes.

“You are in a heap of trouble, Author” was her grim warning. And it was just before he was stricken by a blow to the back of the head that he registered what the woman said, that and he was able figure out that this woman was a Pokegirl. Worse yet was the fact that she appeared to be a Sanctuary Goth!




Pokedex Entries:
 
LUPINA, the Werewolf Pokégirl
Type: Near Human Metamorph – Canine/Lupine
Element: Normal/Fighting
Frequency: Rare (Blue and World Champ Leagues), Very Rare (All other Leagues)
Diet: omnivore, with carnivore tendencies
Role: nighttime guardians, hunters
Libido: Average, High on full moon nights
Strong Vs: Bug, Dark, Ice, Rock, Steel, Cat-types
Weak Vs: Flying, Psychic, Magic
Attacks: (Only in attack mode) Bite, Slash, Tackle, Takedown, Leg Sweep, Low Kick, Reverse Crescent, Concentration, Growl, Yowl
Enhancements: Enhanced Strength (x6) Enhanced Hearing (x4), Enhanced Olfactory Sense (x6), Good night vision, Minor regenerative capabilities.
Evolves: Wolf Queen (Moon Stone)
Evolves From: Mynx (Moon Stone), Doggirl (Moon Stone)
 
One of the original species to appear during the War of Revenge, in modern day, Lupinas are a considerably rare and very popular species of Pokégirls that, like Griffons and the like, has two modes. The passive, (or normal) mode and the attack mode.
When in their Passive Mode, a Lupina looks like any normal Very Near Human type Pokégirl, usually slightly tanned and gently muscled, standing anywhere from 5'8" to a solid 6' in height and usually with breasts that are around a generous C-Cup with only a few exceptions of her looks hinting to what her true species is. While the only outward physical trait that points to what she truly is are the Lupina's slightly pointed ears, one should know that in her Very Near Human mode, a Lupina has a very good sense of smell, hearing and night vision. This is the form that is preferred by Domestic and Threshold Lupina.
 
When in her Attack Mode, a Lupina increases in her size and muscle-mass, ranging anywhere from an impressive 6'10" anywhere up to 10'!!! As she becomes a perfect anthropomorphic wolf, a Lupina's whole body becomes covered in fur, normally the same color as her hair, (common colors being brown, black, gray, and white, with some being red or silver) and her hands and feet gain an impressive set of claws. It is understandable that in this mode, Lupinas are very strong and dangerous, becoming an excellent fighter in battle. Understandably, Feral Lupina and Lupinas evolved from a Mynx prefer to stay in their Attack Mode.
 
Appearing in the latter half of Sukebe's war on humanity, it was theorized that Lupinas were created as a secondary, if not replacement Dog-type for the Growlie. As found after the war had ended and Pokégirls started to become domesticated, Lupinas are an incredibly strong-willed Pokégirl and won't just bend to the will of another. The Lupina is not submissive type of Pokégirl, no matter how much they're sweet-talked, trained, or dominated, which makes for a Pokégirl that is not easily turned against her kindred. Truly, it was an aspect that Sukebe's forces would have benefited from.
 
However, it is not impossible to turn the Werewolf Pokégirl to one's own cause. It takes a considerable amount of hard work and effort on the part of a Tamer to get on a Lupina's good-side. Still, because they ARE a Dog-types, Lupinas does have that basic drive to show loyalty and concern for someone they care about like other canines.
 
That is why those that do become bonded are very loyal to a Tamer that they like and will often show submissive behavior to them, albeit only in private. It is this loyalty that has given the Lupina a startling level of popularity; a loyalty where they would literally give their life to keep their master safe. Interestingly, the Feral Lupinas have been the easiest to turn and make loyal to a Tamer, albeit not without other troubles.
 
Feral Lupinas travel in packs, normally ranging in numbers between eight to a full dozen. These packs are a more common sight over in the Blue Continent and regions of the World Champ League. It should be also warned that until taken from their pack sisters, a Feral Lupina gives all of her loyalty to them, and if one is attacked, all will defend one another with ferocity.
 
When it comes to battle, a Lupina is a very serious force to reckon with. While a Fighting-type, it is not their primary element, and so their battle style is a mix of modes. A Lupina's upper-body attacks seem to be more like an animal, biting and clawing with abandon, and using her voice to cause ill-effects to an opponent Pokégirl.
However, when it comes to her legs, a Lupina is almost as dependable as an Amazonlee, and can cause some serious damage, especially with her clawed feet. Top it off with the fact a Lupina also regains health over time, (15 HP every 3 minutes) and the Lupina as a Pokégirl for traveling Tamers that don't have the money for potions on hand or carry a PPHU.
However, one should be careful about pitting them against a Pokégirl of the Magic-type. Due to the nature of their transformative abilities, Lupinas have a clear weakness against magical attacks. It interferes with their healing abilities, and causes greater damage then most attacks, and that will add up over time.
 
Taming a Lupina is usually done while the Pokégirl is in her Passive Mode, as it is easier for a Tamer to take control of the Pokégirl, and allows for equal participation from the get-go. However, some Tamers prefer to Tame a Lupina while she is in her Attack Mode, which understandably, can be seen as a more exotic and tantalizing. To do this safely, a Tamer should start off with using higher-end restraints until they've trained their Lupina how to restrain themselves during Taming. It is also suggested a Tamer use toys for the larger Lupinas, as to better sexually please them. No matter the form they're in, Lupinas prefer Doggy-style the best.
The form of Lupina is not a common occurrence for a girl going through Threshold. However, it is certainly not unheard of, and is becoming more of a common occurrence to this date. It is speculated in the next decade, the frequency of a Lupina might be lowered to Uncommon in the Blue and World Champ Leagues as their numbers grow.

SANCTUARY GOTH, the Ebon Soul Pokégirl
Type: Very Near Human
Element: Magic/Psychic
Frequency: Extremely Rare, Rare (Dark Continent)
Diet: Human-style foods
Role: Would-be saviors, busybodies.
Libido: N/A
Strong Vs: Fighting, Poison
Weak Vs: Ghost, Bug, Dark
Attacks: Aura of Danger*, Aura of Menace*, Aura of Love*, Aura of Command*, Aura of Fear, Aura of Doom, Call Me Queen, Aura Barrier, Aura Sensation, Teleport, S.E.P.
Enhancements: Suppressed Pack Mentality, Gift of Sight**
Evolves: None
Evolves From: Almost Any (Ebony Stone)
 
Classified: Information beyond this point is on a need-to-know basis and must never reach the public. Unlawful disclosure of said information is punishable as a capital offense in all leagues.
For years, rumors have circulated the leagues about a breed of Pokégirls who do not require taming, and who live independent of humans. Although such rumors have continuously found their way into tabloids and bar room gossip, they have never been substantiated, and most dismiss them as idle fantasy. Unfortunately, they are wrong. The Sanctuary Goths, as they have dubbed themselves, are the culmination of the leagues' worst nightmares.
Living in secret on the Dark Continent, these Pokégirls, if one can still call them such considering that they need neither taming nor master, are the greatest danger to world peace since the Revenge War.
Although the details are unknown, it is generally agreed that the creation of the first Sanctuary Goths (or S-Goths, as they shall henceforth be referred to) occurred in 196 AS.
Purportedly, twelve Pokégirls of various breeds discovered a laboratory of Sukebe's. Therein, they were exposed to some manner of "enhancement" device that suppressed the subconscious need for a master to stave off the feral state, and thus the need for taming to stay sane. Their bodies were also physically transformed into Very Near Human types, similar in appearance to the "Goth" breed, but generally retaining hair and eye color from their previous forms.
Since that time, a pseudo-evolutionary stone, the "Ebony Stone," has been identified as being able to, unfortunately, catalyst the creation of more S-Goths from almost any other breed. Upon this "evolution," a Pokégirl loses any animalistic or otherwise inhuman traits, becoming almost identical to a human female in form. Her hair and eyes, however, remain their original colors, and change of breast size is proportionate: although rarely do S-Goths have larger than a D-cup, those who were more well-endowed before evolution will end up around D, whereas those with the D range or so may end up with a generous C and so on. This trend seems to reverse at the lower extremes, however, with A's rounding upward towards a moderate B. The skin of S-Goths also generally becomes pale, although some specimens have been observed to prefer a tan, and a series of tattoos that reflect the S-Goth's personality and background appear on her arms. Although generally black or another dark color, the color of these markings can vary greatly as well.
In addition to these innate traits, however, the vast majority of S-Goths share many other traits. Although these are considered cultural and would normally not be included herein, the circumstances of S-Goth existence dictate that such information be treated as pertinent. In addition to the natural tattoos that appear upon evolution into an S-Goth, many individuals have been known to add additional markings to their skin, often on the legs, but full-body tattooing isn't unknown. A penchant for dark, moody attire also appears to be a common characteristic, one which is often accompanied by similar hairstyles; this is (combined with their shadowy tactics) what has earned them the nickname of "Dark Angels." Many of these tastes are, however, somewhat affected by holdovers from the previous evolutionary form when applicable and so this is by no means the last word on the subject.
In mentality, on the other hand, there is actually very little innate change after evolution to an S-Goth. The only notable aspect in this regard is that which has already been mentioned; their bodies no longer require a tamer to remain tame, and so the ability to form alpha bonds is suppressed under most circumstances. However, the evolution itself does nothing to destroy the existing loyalty of a pokegirl to her master, and it is for this reason that few harem Pokégirls are evolved by Sanctuary. Rather, the evolutionary jump is generally induced in those who have been saved by Sanctuary and indoctrinated in the views and ideals that are ostensibly the base for Sanctuary society. As such, the mindset that will be detailed as "average" herein would likely not be found in an S-Goth evolved outside of that influence.
Regardless of why, however, the general S-Goth mindset is insanely liberal. Officially, the majority believes in "parity," or a theoretical state of equality between humans and Pokégirls. In actuality, however, this belief is somewhat euphemistic; Sanctuary's policies advocate a hideous role-reversal, in which S-Goths may chose a "good" tamer and make him her "pet." Under this system, the S-Goth is considered the dominant member of the relationship, and would be permitted by Sanctuary law to treat him almost in the manner which a human may treat a Pokégirl. The ostensible purpose of this policy is to allow a parthenogenic breed to reproduce, but this has long since been antiquated.
It should be noted, however, that most continue to express an almost fanatical belief in parity and equally due to their indoctrination, despite their blatant lack of its practice. As such, terms such as "tamer" and it's variants, or even "master" too a lesser degree are social taboos and most S-Goths find them almost impossible to say. The exceptions are, unfortunately, those who venture into the world at large, however. Due to the ambitions of Sanctuary, many of its daughters have done their best to quietly infiltrate league governments around the world, although they've been more successful in some places than others. They have also been known to pose as female tamers on occasion, but thankfully they do not possess the ability to tame Pokégirls out of feral or to form the same type of alpha bonds with them as a human would, although delta and recognition are still within the realm of possibility and the Aura of Command (see below) is often substituted for a bond. It is also important to note that denizens of Sanctuary will never refer to it as such outside of its confines; rather, it "should" be referred to as "You-know-where." This practice is also popular among its supporters, and even with some of its adversaries.
Perhaps the biggest reason for an S-Goth to pose as a tamer is that, interestingly, they are very unsuited to combat. None of the breed's default techniques are offensive, and their bodies aren't at all enhanced in the way that most breeds are. This means that they're surprisingly fragile, and usually can't take more punishment than a human. As such, they are generally not the best combatants on their own, although they do have a fairly decent potential to cast magic, being partially of that typing.
This has lead to, as stated, the adaptation of tamer roles in the outside world, as well as the creation of several "Guardian" breeds for Sanctuary itself, both of which are very unfortunate. However, when an S-Goth does involve herself in a battle, the signature "aura" attacks in her possession are excellent for a supporting role. One known technique is to combine "Aura of Menace" and "Call Me Queen" with the effects of "Aura of Command" to totally dominate an opponent and take control of her for the duration of the battle. Aura of Danger, Aura of Fear, and Aura of Menace are also useful in preventing direct attacks against the S-Goth herself from non-dark types. It has also been noted by some that, when an S-Goth utilizes her "aura" techniques (aside from Aura of Love), she seems to gain dark "wings" of psychic energy.
Finally, when it comes to taming (or whatever euphemistic term you might prefer), the only real distinction the S-Goth possess is a Sex Attack known as "Aura of Love." This technique allows them to reinforce feelings of lust and attraction that those around her feel towards her, as well as making her own actions appear more enticing than they actually are. Other than this, their preferences generally carry over from their previous forms, and thus are very hard to get an average for, although most of those indoctrinated in Sanctuary's ways prefer to be the dominant partner.
Addendum - Further Classified: Information beyond this point is on a need-to-know basis and must never reach any government known to sympathize with Sanctuary.
A breakthrough! Data has recently been obtained to illustrate that Sanctuary Goths are not quite as impervious to the group mentality that allows for alpha bonds to be formed as was originally believed. It appears that, under the proper conditions, it is in fact possible to properly bond an S-Goth as with any other Pokégirl. However, the proper conditions are very difficult to synthesize, and extreme caution should be exercised. The primary requirement for the formation of an alpha bond, however, is submissiveness on the part of the Sanctuary Goth to be bonded. This does not simply mean that she must accept a submissive role in taming, but that she must accept a human's dominance in a more general sense, such as another Pokégirl might.
Although it is possible to generate this state via mundane means, that is only barely so. Not only does one face the challenge of preventing her from escaping, something that is very possible with teleport, but one must avoid repercussions from Sanctuary, as it does not appreciate attempts to abduct it's daughters, never mind to corrupt them. Thus, although this method was used in the original discovery of S-Goth bonding, a more expedient method was sought to make it of practical use.
Naturally, a Level 5 conditioning cycle is capable of inducing such a state, but doing so removes most of the value from the acquisition. As such, further research has yielded that is possible for a high-level psychic type to invade the mind of an S-Goth and temporarily remove the suppression on her pack mentality. However, as S-Goths themselves are quite apt at escaping and often have substantial mental defenses (being psychic types), it is rare that a psychic alone will be enough. As such, a powerful magic type is generally also required to prevent teleportation and to facilitate the connection between the psychic-type and the S-Goth. Once the suppression is released, a window of opportunity within which she may be alpha bonded by a thorough taming will open.
As a further addendum, it should be noted that there is increasing evidence to suggest that the true breed name is something other than "Sanctuary Goth." Unfortunately, however, aside from the suggestion of the name "Grimgoth," which is likely a slur from those "in the know" who dislike the S-Goths, no hints as to what it might be have arisen. However, it is possible that the sorcerers of Vale, the individual in Capital known as "the Undertaker," or the select few who have alpha-bonded an S-Goth may know.... If so, however, they are being exceptionally tight-lipped.

Aura of Danger (EFT) - Projects a aura that generates a sensation comparable to a "gut feeling" of danger to those within a certain radius of the user.

Aura of Menace: (EFT) - Projects an aura around the user that makes them appear more menacing or fearsome.

Aura of Love (S.ATK +EFT) - Projects an aura that strongly reinforces feelings of lust and affection towards the user in those around her, as well as making her actions appear more provocative and enticing than they are.
Aura of Command (EFT) - Projects an aura that reinforces the desire to obey the user in those around her.

The Gift of Sight: A spell-like ability that allows a Sanctuary Goth, whilst in a state of deep meditation, to observe things that pertain to her, but are out of her physical sight. However, these visions are often cryptic and sparing, giving only glimpses or symbolic representations.
Notes: 

Here she is folks!